Please send all questions about 2018 Comp Tournaments to:  Laurie Snow at  This email address is being protected from spambots. You need JavaScript enabled to view it.



2011 Tenth Edition Rules

Team issued shirt, no spandex, and shorts need to be at least mid-thigh. If a situation arises where the dress code is not being followed, then two board members will discuss and come to an agreement making the coach and parent aware of decision. To keep track, an incident book will be kept in the concession area to write down player, date, etc.

  1. Time limit 1 hour 10 min.
  2. Run rule 12 after 3, 10 after 4, and 8 after 5. Rule 4, Sec 4.
  3. Forfeited games are 7 to 0. Rule 4, Sec 7.
  4. A player shall not compete in any sanctioned tournaments of the association with more than one team during the same tournament. Page 6 Sec 4-B.
  5. All teams may begin the game with eight (8) players and take an out in the ninth (9) batting position. Rule 5, Sec 2-B.
  6. All teams must turn in their roster before the first pitch of their game of the tournament. It does not matter if your roster is online. (Carthage Complex Rule)
  7. Protest Fee is $100.00. Protest of player eligibility shall be charged per player. Rule 13, Sec 2.
  8. A batter shall have 10 seconds to take their position in the batter's box. Rule 7, Sec 8.
  9. Attempted Bunt Rule. “Players must pull back out of strike zone” Rule 3, Sec 12.
  10. Tie Breaker. Rule 4, Sec 5.
  11. Additional Player. Up to two additional players can be used to increase the batting lineup to 10 or 11 batters. Rule 5, Sec 3.
  12. Blood Rule. Rule 5, Sec 8. (Please read rule book to understand rule).
  13. Look Back Rule. Rule 8, Sec 2. (Please read rule book to understand rule).
  14. Courtesy Rule. Rule 8, Sec 2. Courtesy runner can be used for the pitcher and catcher in the same inning.
  15. Sportsmanship. Rule 11, Page 52. (Please honor and respect this rule).
  16. Playing Field. Rule 1, Sec 1. Pitching distance for 15u on up will be 43' beginning 1/1/2010.
  17. Equipment. Rule 2, Sec 4. Metal cleats and toe plates are allowed for 15u on up.
  18. Equipment. Rule 2, Sec 5. Unadorned devices may be worn to control a players hair.
  19. Equipment. Rule 2, Sec 9-B. The glove/mitt may be any combination of colors except the color of the game ball or optic. Glove lacing and manufacturer’s logos may be any color other than that of the ball. A gray, white or optic colored circle on the outside or inside of the glove/mitt that gives the appearance of a ball is illegal. A glove/mitt that is judged to be distracting by the Umpire is illegal.
  20. Pitching. Rule 6, Sec 1-K. Penalty: Dead ball; a ball on the batter. Once the ball has been returned to the pitcher, the pitcher has 20 seconds to release the next pitch, "after the Umpire says play".
  21. Base Running. Rule 8, Sec 3-D. Allow courtesy runner for injured runner.
  22. Line Cards. Rule 3, Sec 10 & Rule 5, Sec 1-B. Make consistent in requiring both first and last names and player number.
  23. Adopt DP/FLEX to replace DH. Rule 5, Sec 4.
  24. Pitching. Rule 6, Sec 1. Require two feet on the pitching plate and no backward step is allowed.
  25. Manager/Coach ejection from the game must leave the vicinity of the playing area (out of sight) the coach will sit out of the reminder of the game and the following game. If the coach does not leave within 1 min of ejection the team will take a forfeit loss of that game.
  26. For all rain out updates for Tournament or League play visit and watch our twitter feed on the left hand side (You may have to refresh the page to see updates).
  1. Forfeit time is game time plus (10) minutes.
  2. Games will be played during the week on Mondays, Tuesdays, and Thursdays at 6:15 pm and 7:45 pm. Typically rain out games will be made up on Wednesday and Friday nights of that week. Please visit  and watch our twitter feed on the left hand side (You may have to refresh the page to see updates).
  3. The board will look at all school events before making out league game schedules to try to limit any conflicts with game times. If teams are scheduled with no school conflict, then there is no excuse for trying to reschedule games unless a whole team is gone and the City League Director will research these particular cases.
  4. Managers and coaches are asked to read up on the local rules for your league as well as the USSSA rule before protesting any rules or calls. It a team does protest, make sure protest is done at the right time and turn in your protest request to the Protest Committee Team.
  5. All games will be played with the Yellow optic ball and the Tee-ball and 9 under will play with the 11 inch ball. The 12 under and Senior League will play with the 12 inch ball.
  6. Players must wear the shirts as furnished by the league. No jewelry is allowed, including the hair. Any ear ring that can not be removed must be taped or band-aid covered.
  7. All Players must play at least 1 at bat and play 3 defensive outs in a game. If player does not reach that goal, than that player MUST start the next game and play the first 2 innings of that game. 
  8. Home team is to keep the official score book and visiting team to keep scoreboard. Lineups should be turned in 15 minutes before game time.
  9. End of season standings are determined by the following:
    • Best Record
    • Head to Head Record
    • Runs Allowed
    • Runs Scored
    • Coin Flip
  1. All Players attempting to play up in the next league age will need to sign a Release Form. Signatures must be obtained from the Parents (of the player), President and Vice President of the Board and the City League Director. Each player asking to play up will be assessed by a panel at tryouts to determine ability is valid for request.
  2. All Players that sign up for City League Softball are required to tryout for a team, excluding Tee Ball. All Players that are unable to make tryouts will be assigned to a team in alphabetical order, according to their last name, immediately following the draft. All T-ball players will be placed on a team by the Tee Ball League Director.
  3. Players can sign up and be assigned to a team up to and including the 10th day after the day of the draft. The only leagues that will automatically be allowed to add players after the 10 days will be Tee Ball. All others will be at the Boards’ discretion.
  4. Players can only request to not play for a certain coach if a letter is submitted and approved by the Board before the first day of tryout.
  5. Managers and Coaches are selected by the Board prior to tryouts. Everyone that signs up to coach must coach the team they are assigned. No one will be allowed to pick up coaches for the sole benefit of the options pick during the draft. If any team breaks this rule the player of the coach that was added will be moved to the next team in line and the coach will be asked to not coach in the future.
  6. Prior to the selection of players, the best pitchers to equal the amount of teams in the league will be set aside for a separate pitchers draft round. (5 teams, 5 good pitchers selected to draft) The determination of ‘best pitching ability’ will be made by all coaches together. Each team will then draw a number to determine pitcher draft round selections.
  7. The order in which teams make their selection during the draft is determined by drawing numbers.
  8. The draft will be conducted with a snake-like drafting sequence. For example a 6 team draft will go as follows: Round 1 - team # 1,2,3,4,5,6. Round 2 team # 6,5,4,3,2,1.
  9. After all players that tried out are drafted onto teams, the players that did not tryout will be placed on teams according to the rules stated above. 
  10. Draft Order:
    • Manager Option – manager’s daughter
    • Coach Option – coach’s daughter
    • 1st round open pick
    • 2nd round open pick
    • 3rd round open pick
    • 4th round sister pick
    • 5th round open pick
    • 6th round sister pick
    • Any player with a sibling after 6th round – the sibling will be your next round pick.
  1. Managers and Coaches are to make sure that all parents are aware of the rules and umpire's decision is final in a judgment call. A Complex Supervisor is to be called to the field if it is a rule dispute. Rule disputes that can not be solved on the field will be brought to the Protest Team and teams must protest the call to the USSSA Rules stated in the book.
  2. Managers and coaches are to be aware that arguing with the officials could result in EXPULSION from the park. Any manager or coach who are thrown from the game will be suspended from the next scheduled game on the first offense and the second offence will not be allowed to coach for the remainder of the season.
  3. Any Player that is caught arguing with the officials and acting in any un-sportsmanship conduct and is thrown from the game will be suspended from the next scheduled game. Any other offense after the first offense the player will be suspended for the rest of the season.
  4. All Parents are to be aware that arguing with the Officials could result in EXPULSION from the park. Also any misconduct with other parents and Coaches from the parents will also call for suspension from the next game and the second offense will result in a suspension for the rest of the season.
  5. No board member, manager, coach, player or spectator shall at any time:
    • Lay a hand upon, push, shove, strike, or threaten to strike an official.
    • Be guilty of using unnecessarily rough tactics in the play of a game against the body of an opposing player.
    • Be guilty of a physical attack upon any board member, official, manager, coach, player or spectator.
    • Be guilty of heaping personal, verbal or physical abuse upon any official for any real or imaginary belief of a wrong decision or judgment call.
    • Be guilty of the use of profane, obscene or vulgar language in any manner at any time.
    • Appear on the field of play, stands, or within the complex while in an intoxicated state. Intoxicated is defined as an odor or behavior issue.
    • Smoke while on the stands, on the playing field, or in the dugout. The City of Carthage has implemented a park rule prohibiting smoking other than in the parking lots.
    • Speak disrespectfully to any manager, coach, official or representative of the league.
    • Challenge an umpire’s authority. The umpires shall have the authority and discretion during a game to penalize the offender according to the infraction up to and including expulsion from the game.
  6. The Carthage Youth Softball Board of Directors will review all infractions of the Code of Conduct. Depending on the severity or frequency; the board may assess additional disciplinary action up to and including expulsion from the league. 
  7. Teaching the kids sportsmanship is a big part of our youth Program not just winning games. After coaching traveling teams that is one of the biggest pats on the back that I have received about our Carthage Youth Program and that is our kids are the most behaved and show outstanding sportsmanship when playing the game. I find that the most rewarding than winning the game.
  1. Be available for all coaches meetings with the league director.
  2. Make sure all parents are aware of scorekeeper duties when needed for games as well as score book duties. (excludes t-ball)
  3. Provide all parents with game and picture schedules as well as any other complex events.
  4. Know the local and USSSA rules for your league.
  5. Sign in (and out at the end of the season) the inventory sheet for the equipment with the League Director of your age for the Carthage Youth Softball.
  6. Help make parents and players aware of their duty to help continue the cleanliness of our complex. (dugouts, fields, and bleachers) 
  7. Please do not practice if the softball fields are wet!!!!

The USSSA Rulebook and the above rules apply at all times except for these changes in the age specific rules listed below. If your age group is not listed below then no changes have been made.


  1. Play time is 1 hour and 10 minutes.
  2. Neither team is allowed to score more than 6 runs per inning.
  3. Run rule 12 after 3, 10 after 4, and 8 after 5.
  4. Teams can play with either 9 or 10 players in the field and batting line up, however if 10 players are utilized on the field, the Designated Hitter (DH) or the (EP) can NOT be used. A 12th player must be substituted in/out of the game with the umpire and score keeper.
  5. When playing 10 players on the field, 4 must be in the outfield.
  6. The pitching mound will be 40 feet from home plate.
  7. Infield fly rule does apply.
  8. The third strike rule does apply (see definition below).
  9. Stealing is permitted at all times included stealing home.
  10. The Visiting team is responsible for assigning someone to operate the scoreboard.
  11. No jewelry is permitted, including the hair. Any earring that cannot be removed must be taped over or covered by band-aid.
  12. No Abusive language is allowed in or around the complex.
  13. No Smoking is allowed in or around the complex. (City Park rule)
  14. Alcoholic Beverages are not allowed in or around the complex.
  15. Team Managers are responsible for making sure the scorekeeper has a copy of the lineup prior to the start of the game.
  16. Please make sure the dugouts are cleaned out before leaving.
  17. All USSA rules apply unless otherwise noted.

Please remember this is about the girls and making sure they are learning the game of softball as well as having fun!

Ground Rules:

  1. Play time is 1 hour & 10 minutes.
  2. Neither team is allowed to score more than 6 runs per inning.
  3. Run rule 12 after 3, 10 after 4, and 8 after 5.
  4. Wearing jewelry is prohibited, including in the hair. Any earring that cannot be removed must be taped over or band-aid covered.
  5. Teams can play with either 9 or 10 players on the field and bat up to 11 players. The 11th player would be listed on the line-up as an EP (extra player). The EP can be switched with a player on the field without having to make a substitution or change the line-up. A 12th player must be substituted in/out of the game with the umpire and score keeper.
  6. No infield fly rule.
  7. The third strike rule does NOT apply.
  8. The pitching mound will be 32 feet from home plate.
  9. ALL play (runners advancing) stops when the pitcher is in control of the ball & inside the pitcher’s circle. Runners cannot advance on an overthrow to the pitcher.
  10. A base runner may advance only one base on an overthrow to a base. (see scenarios)
  11. There is no stealing of any base on a pitched ball.
  12. If a batter gets hit by a pitch, it is an automatic base.  The batter will automatically advance to first base.  The batter DOES NOT have to attempt to move.  
  13. Team Managers are responsible for the following:
    • All players and coaches conduct during a game.
    • Getting their lineup to the scorekeeper 15 minutes before game time.
    • If home team, assigning a parent to keep the official scorebook.
    • If visitor, assigning a parent to operate the scoreboard.
    • Making sure dugouts are cleaned out after each game.
    • Making sure all parents are aware of the rules and that the umpire’s decision is finalin a judgment call. All parents are to be aware that arguing with the officials could result in expulsion from the park.
  14. Sportsmanship – all players, coaches, and parents/fans will be expected to behave in a sportsman-like manner at all times. Teaching kid’s sportsmanship is a big part of our youth program, not just winning games. No abusive language is allowed in or around complex.
  15. No smoking or alcoholic beverages are allowed in or around the complex.
  16. Hash marks will be chalked on the field halfway between bases to determine which base a runner will be awarded while running once pitcher has control of ball in the pitcher’s circle. (runner not to a hash mark will be sent back to previous base)

Base runner/overthrow scenario 1:
There is a runner on 1st base and the batter hits the ball to the pitcher, the pitcher throws the ball to 1st base and is over thrown, the batter advances to second base only and the runner that was on 1st base can advance to 3rd. In the same case if the pitcher fields the ball and throws the ball to second and over throws the base, then the runner that was on 1st heading for 2nd base gets only 3rd base and the batter can only advance to 2nd base.

Base runner/overthrow scenario 2:
The batter hits the ball to right field all the way to fence the runner/runners can advance to home and score on live-ball action. In the same case, the batter hits the ball to right field and batter runs to 1st and then toward 2nd base and the right fielder throws the ball to 2nd base and over throws it; the batter can advance to 3rd base only.

Base runner/overthrow scenario 3 (hash marks on field):
The batter hits the ball to center field and CF picks up the ball and throws to the pitcher (who is in the circle) and batter has started to head to 2nd base. If the pitcher has control of the ball and runner has not reached the hash mark, then batter has to go back to 1st base. If no control of ball, batter advances on to 2nd base.

Pitching Rules:

The pitching distance is 32 feet from home plate. (distance is measured from the front edge of pitcher’s plate to apex of home plate.)

Player/Coach pitch rule: The pitcher is allowed to pitch a total of 4 pitches to a batter. The coach will enter the game and finish up the count to the batter based on strikes pitched. For example:

  • If the pitcher pitches 4 straight balls, the coach will be allowed to pitch 3 pitches to the batter to finish the count.
  • If the pitcher delivers a count of 1 strike and 3 balls, the coach will pitch 2 pitches to finish the count for the batter.
  • If the pitcher pitches for a count of 2 strikes and 2 balls, the coach will be allowed to pitch 1 pitch to the batter to finish the count.

Regardless of the count, the coach comes in to pitch after 4 pitched balls from the pitcher; unless the batter has struck out within the first 4 pitches thrown by the pitcher (can be struck out in only 3 pitches.) 

All pitches thrown by the coach are called as a strike regardless of the location.

The coach must pitch from the pitching rubber.

A batter cannot advance to 1st base if hit by the pitch from the coach, it is simply called a strike and applies to the count.

The “coach” pitcher does not have to be the manager or the coach of the team. A parent is allowed to pitch to the players, but must fill out a volunteer form and be approved by the Board.

USSSA rules apply, unless otherwise noted.

  1. Carthage is using a modified t-ball. The coach will pitch the ball to the girls and they have 4 pitches to hit the ball before the tee is brought in for them to hit off of.
  2. The ball must be hit solidly off the tee (when being used) and any other hit is considered a foul.
  3. The ball should travel at least 10 feet to be considered a hit.
  4. If the ball is overthrown or missed on an attempt to throw the runner out on an infield hit, the runner will be allowed a 1 base advancement.
  5. If other runners are on base when this attempt is made, they can advance at their own risk until the ball reaches the dead ball area.
  6. The dead ball area is an area, which will be marked on the field by a circle around the pitcher’s mound.
  7. If the ball is hit into the outfield, the runners advance at their own risk until the ball reaches the dead ball area. The runners will then be stopped or advanced by the umpire/coaches.
  8. Coaches should join their team on the field while on defense to offer instruction, help with player position, encourage attention to the ball being hit, etc.
  9. Depending upon their location, put-outs, force-outs, and tag-outs are all legal. No infield fly rule.
  10. ABSOLUTELY NO SLIDING!!! Don’t encourage or allow it.
  11. Each team will bat the complete roster every inning. The coaches will tell the opposing team when the last batter is up.
  12. The last batter must be put out at the dead ball area. Try to rotate your lineup so that the same child is not the last batter each inning of the same game.
  13. The base runners must stay in contact with the base until the ball is hit. When the players have advanced as far as possible without being put out or retired, the coach/umpire shall call time to prepare for the next batter. If a girl is tagged out, she must return to the dugout.
  14. All equipment must be “Little League Tee Ball” approved. No other bats or balls will be used.
  15. No “on deck” batter is allowed. Batter must remain in dugout until actual time to bat. No bats should be swung in the dugout. All batters must wear an approved helmet while at bat and running the bases.
  16. When the tee is brought in for a batter, after 4 pitches were not hit, the tee is to be placed in front of the plate for proper batting position and stance.
  17. No child shall be put in the catcher position while playing defense.
  18. Game times are limited to 1 hour.